You need to have Bios Files set in the VBA-M settings, and then launch the bios file. You also need to have speed throttled to 100%, or else Dolphin will lag. I needed Enable GBA Linking DISABLED or else it would crash, then connect using the Joybus Options menu. Each VBA instance needs to have its input set to the appropriate option for each port. I tried a million things, but finally got it to run ONLY on this version of Dolphin with VisualBoyAdvance-M (SVN1206)! Dolphin needs ports 1-4 to be set to GBA for 4 players. Everything runs great, except I still have the z-order issue with the trees. Lastly, since I was using HLE for audio, I would get occasional sound hangs, so I changed dolphin's audio backend to DSound. I found turning off "turbo mode" and setting the VBA-M's throttles low (25%) helped achieve steady framerates for dolphin and the VBA's. If I left "Enable GBA Linking" on, one of the VBA-M's would crash after a few minutes, so disabling that made things better. DSP LLE always caused a crash during VBA-M connection, so using HLE worked. I spent a few days configuring until I finally got it to work. But when playing Level 2-3, the sound can stuck and the "can't hold button" bug is again there. Enabled EFB copy to texture, anything else were standard settings. This can be easily fixed by enabling "Skip CPU EFB Access". When entering those gates, there is an extreme lag, but no crash or freeze. There is only some lag when the screen becomes busy. Transparency issues and similar minor graphical bugs are still there, but the game runs mostly at full speed. Zelda Four Swords with Android Dolphin Emulator on S4 i9500 Work great, but the game can freeze ( issue 5490). Fixed the problem with "Skip EFB access from CPU". Work great, but the game can freeze/slowdown on when you enter a moongate. First Moon Gate worked fine, second crashed the game.įully playable: No slowdowns, no known glitches. Playable: Some massive slowdowns and the known glitches. 50-60FPS with DX9 plug-in and OpenCL enabled. Playable: Could play until the Moon Gate crash. This title has been tested on the environments listed below:įully playable: 50-80FPS with default settings and DX9 plug-inįully playable, even with multiplayer (GBA Link with Dolphin and VBA-M) However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with The Legend of Zelda: Four Swords Adventures since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. There is an in-progress translation for Navi Trackers. Note that these codes are dependent on unique Dolphin behavior and instantly crash the game on real hardware. The following Gecko codes work as a replacement. The Built-in Widescreen Hack does nothing in this game. Legend of Zelda: Four Swords Adventures HD 16:9 Widescreen Gecko Code Fixed by 5.0-3723 Enhancements HD Textures Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly. When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Fixed by 5.0-3723 HLE Navi's Trackers Hang (JP version) Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. This is not a Dolphin bug, and Dolphin now has mGBA built in, which does not have this bug. This is not a fault of Dolphin, as connecting with mGBA 0.9.0 or newer does not have this problem. VBA-M does not correctly handle the audio from the Navi Trackers mode. Please follow each emulator's instructions for Joybus connectivity in order to connect to Dolphin. mGBA 0.9.0 or newer and the latest VBA-M SVNs should be supported. If you wish to use standalone GBA emulators for connectivity, you still can through the GBA (TCP) setting. Simply set a GBA (Integrated) to the controllers you wish to connect and ensure you have a GBA BIOS configured in the Options -> Configuration -> GameCube and everything else with connecting will be handled automatically. As of 5.0-14690 Dolphin now has mGBA built in for GBA connectivity features. This title supports GameBoy Advance connection, which can be used via joybus emulation. 2.2 HLE Navi's Trackers Hang (JP version)Įmulation Information Game Boy Advance GameCube Connectivity.1.1 Game Boy Advance GameCube Connectivity.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |